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installing_engine_deps_linux.h
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// © Copyright 2010 - 2016 BlackTopp Studios Inc.
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/* This file is part of The Mezzanine Engine.
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The Mezzanine Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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The Mezzanine Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with The Mezzanine Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* The original authors have included a copy of the license specified above in the
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'Docs' folder. See 'gpl.txt'
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*/
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/* We welcome the use of the Mezzanine engine to anyone, including companies who wish to
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Build professional software and charge for their product.
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However there are some practical restrictions, so if your project involves
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any of the following you should contact us and we will try to work something
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out:
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- DRM or Copy Protection of any kind(except Copyrights)
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- Software Patents You Do Not Wish to Freely License
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- Any Kind of Linking to Non-GPL licensed Works
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- Are Currently In Violation of Another Copyright Holder's GPL License
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- If You want to change our code and not add a few hundred MB of stuff to
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your distribution
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These and other limitations could cause serious legal problems if you ignore
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them, so it is best to simply contact us or the Free Software Foundation, if
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you have any questions.
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Joseph Toppi - toppij@gmail.com
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John Blackwood - makoenergy02@gmail.com
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*/
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#ifndef installing_engine_deps_linux_h
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#define installing_engine_deps_linux_h
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/**
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@page installing_engine_deps_linux Installing Linux Engine Dependencies
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This projects relies on a number of third party packages. Software packages that you must
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install are kept to a minimum and should be available from your distribution's package manager.
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@section installing_engine_deps_linux_included Included Dependencies
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These are included and built automatically as part of a normal Mezzanine build. These require no
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configuration beyond setting cmake options.
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- Bullet3d – This provides 3d physics.
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- SDL – This can do a number of low level game tasks, but we use it for user input.
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- Ogre3d – This provides us with high performance 3d graphics.
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- OpenAL-Soft – A software based implementation of OpenAL
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- Ogg and Vorbis – Sound encoding and containers.
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- Lua - A scripting language suitable for game development.
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@section installing_engine_deps_linux_external Required External Dependencies
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- libxaw7-dev — A set of simple X11 widgets, this is mandatory for Ogre.
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- libxrandr-dev — Somethings to do with X11, someone please put a real explanation here.
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- libglu1-mesa-dev and libgles1-mesa-dev — Opengl Rendersystem support (may not be required in
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all situations)
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- Any sound library that OpenAL-Soft can find, like libpulse-dev
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@section installing_engine_deps_linux_install Ubuntu Installation
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Installing the required libraries is normally easy on Ubuntu. Run the following command:
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@code
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sudo apt-get install libxaw7-dev libxrandr-dev libglu1-mesa-dev libgles1-mesa-dev libpulse-dev
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@endcode
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I have not needed to go out of way to include a sound dependency. Sometimes I do have issues
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with OpenGL and that is why mesa is included.
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@section installing_engine_deps_linux_optional Optional External Dependencies
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@subsection installing_engine_deps_linux_optiona_bullet Bullet3d
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You can optionally install @b libglu-dev or @b freeglut3-dev to allow building the bullet demos.
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@subsection installing_engine_deps_linux_optiona_ogre Ogre3d
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Ogre has a large number of of optional dependencies that can be installed, the most relevant
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ones are listed below. Ogre 3d is included in the source distribution, and does not need to be
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installed at the OS level. Dependencies required by Ogre (in Ubuntu names):
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- libfreeimage-dev — Used to allow automated load and handling of common image formats (jpg,
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gif, tga, etc…), so they can be used as 3d textures.
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- libfreetype6-dev — Works with fonts
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- nvidia-cg-toolkit — Adds support for Cg shaders, which we removed because they aren’t very
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good.
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- libboost-thread-dev — This adds support for multhreading into Ogre, This allows for
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experimentation, on many linux distrobutions, but introduces a bug in the version of boost
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shipped with Ubuntu 11.04 when using c++0x threads. This should be avoided unless you are
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explicitly experimenting with threads.
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- libois-dev — The Object-oriented Input System, is used by many Ogre projects and by the Ogre
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Demos.
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- libcppunit-dev — For Ogre unit testing.
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- libopengl-es-dev — Not sure on the name, this might be it, But there is a Package that enables
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Opengl 2.0 shaders in Ogre
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- x11proto-core-dev and libx11-dev — For certain window integration features on some systems are
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required as well. These are core components and will likely be installed with some of the
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other development libraries.
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*/
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#endif
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